Friday, September 2, 2011
Friday, April 16, 2010
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Friday, April 16, 2010
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Thursday, April 30, 2009
Cross Platform Design

This instalment is going to delve into what differences and similarities exist when you make audio for the PC, or console, or handheld. Gamasutra has an interview article entited Planet of Sound: Talking Art, Noise, and Games with EA's Robi Kauker. I will be using this article as my base of research.
Robi Kauker is the audio director for the EA Play Label at Electronic Arts and for almost ten years he's been helping create the multilayered soundscapes that make up the Sims world.
And in The Sims 3 world, it might be a two-second, three-second, four-second bird call or bird song to build the ambience. In the DS, it's a tenth of a second and I have to create the birdcall through programmatic, data-driven stuff, not just preset samples. In the certain way, the DS titles are probably going to have more interesting ambience -- at least for the geeky.When developing a game for the DS your sound will never be heard in 5.1 surround sound. There are two miniture speakers that the player will hear the sound out of. Kauker mentioned that he had a DS game where he was alloted 512K for audio, including music. He said that the process of creating the sound for that game was exactly the same as any other. This shows that although there are drastic differences in the technology used, the basic principals remain the same. It is more important to understand the underlaying factors of audio design rather than to just simply know the equipment.
Althouth this video is about the sims on the whole, you can hear some of the sounds and music that he has created for the game.
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Thursday, April 30, 2009
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Labels: Cross Platform, MC 300, Sound
Classical Music of the Future?

Perhaps the leader in video game music, Nobuo Uematsu, creator of the music of many Final Fantasy titles, played his first concert in the U.S. at the Walt Disney Concert Hall in Los Angeles with the Los Angeles Philharmonic. The Final Fantasy concert sold out the very same day tickets went on sale. Because of the concerts overwhelming success, Uematsu arranged a second concert “Dear Friends: Music from Final Fantasy,” which played in select cities across the United States.
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Thursday, April 30, 2009
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Labels: Classical Music, MC 300, Sound
The Job of the Audio Lead

Musician, Manager, Public Relations, Human Resources, and Technician are just a few of the responsibilities of the Audio Lead. Gamasutra has an article entitled The Three Rs of Audio Leadership. This is an a column that was published in Game Developer magazine and was written with the help of LucasArts' Jesse Harlin. The Three Rs that the article talks about are Resources, Representation, and Responsibility.
Being responsible for everything that comes out of the speakers means no longer simply safeguarding your own reputation, but being entrusted with the reputations of your audio staff, your development team, the game title, and your company.
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Chris Murphy
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Thursday, April 30, 2009
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Labels: Audio Lead, MC 300, Sound
Wednesday, April 29, 2009
Sound: The most important part?
You are Master Chief Petty Officer John-117, a SPARTAN-II super soldier fighting for the UNSC on an unknown ring structure. As you sit on the Pelican drop ship waiting to land on a nearby beach filled with Covenant Grunts, Elites, and Jackals eagerly awaiting your arrival to the battlefield. Sitting next to you is Private Riley, as you approach your drop off you can hear over the roar of the Pelican engine and Private Riley's squeals of terror the distinct sound of Covenant plasma weapons being fired in your direction whooshing past and slamming into the side of your heavily armored Pelican. As you get closer the pleasant music that is playing in the background has gotten progressively more energetic. When you land an explosion of sound ensues.

"A dark room is spooky, but add a creaking floorboard and rats skittering in the walls and it becomes really creepy. Add a bit of low ambient music with the sound of faint whispers and you can't help but start looking over your shoulder. Life isn't silent but you are always gating the sounds around you. Games that have sounds that skip, drop out, or have periods of silence tend to loose my attention. That's one of the reasons we even have sound during loading screens."
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Wednesday, April 29, 2009
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MC 300 Paper
These next series of posts will be my research paper for my class. The main focus of the research is to delve deeper into the audio of video games. I play a little guitar and piano very terribly, I cater for most of the big bands touring through Cleveland, and I have made some very horrific techno songs of my own. I am by no means a composer nor a scholar on the subject but it intrigues me and I want to know a bit more about it so I decided to do my research on that.
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Chris Murphy
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Wednesday, April 29, 2009
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Monday, May 5, 2008
My IT 101 Class Roundup
The take home message that I recieved from my IT 101-X class was that there are many possiblities on the web, many uses and creations are still to be found/discovered. Also knowledge of the web, and use of it are essential tools for a sucessful modern buisness life. Google has many powers and if you google your name and things show up that you do not want people to see, you cannot delete this content.
I learned many things in this class, more than I could have expected. I learned much more about the web, some more programs, and learned that no matter how extensive your knowledge of the web is, you still don't know the half of it.
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Chris Murphy
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Monday, May 05, 2008
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Tuesday, April 22, 2008
Learn about the CIS Major and Minor
CIS Presents:
Learn about the CIS Major and Minor
This CIS presents was the most fun, and most entertaining of all the presentations I attended. Not only did I get some free pizza and soda after the event, but I also enjoyed what some of the alumni had to say about the jobs. The event showed the diversity of the major and I am planning on signing up for the Minor. I am not sold on the Major but the Minor does seem like a good idea.
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Chris Murphy
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Tuesday, April 22, 2008
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Monday, April 7, 2008
del.icio.us
del.icio.us is a program, that liek twitter, is something that I do not think about. In these past few weeks my life has had very little time to browse the web and find random websites. If I found the time to browse websites and stumble upon cool things, the last thing to come to my head was to de.icio.us it. The bookmarking tool has great potential for some other people who want viewers to only read certain websites, but just like twitter I feel as though this application has little use for me.
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Chris Murphy
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Monday, April 07, 2008
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